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tip: add this (or something equivalent) to your first frame:
gotoAndStop( Math.floor(_root._xmouse / Stage.width * this._totalframes) );
thanks for the input, i'll try it out later today if i have a moment in my schedule. i'll let you know how it went.
it works (and I am that much wiser also :) but it is too crude.
let's say that the pointer is between the 1st and 200th pixel on stage (stage is 600 pixels wide). when it is here (lets call it the left side) i want the timeline to rewind even when the pointer isn't being moved. it has to have a kind of elastic motion (or ease or slowness) because when I reach the desired frame I have to be able to move the pointer to the centre of the stage and click the button that is on stage (instead of my pointer-motion to the centre pushing the button out of view again)
god, i do hope i'm making myself clear here....
actually, i want something like the movement and control of a panorama viewer, but instead of scrolling the image, i'm scrubbing the timeline (scrolling to the left = rewinding, scrolling to the right = forwarding)