1 Reply Latest reply on May 7, 2007 6:48 AM by Newsgroup_User

    Sprite dupilication

    Blindgator
      I am making a game and when someone sets their bet I want it to use one sprite of a chip and make a pile of the necassary betting chips. Does anyone know a sensible way to do this and some tutorials on this?
      Thanks
        • 1. Re: Sprite dupilication
          Level 7
          I would think that using imaging lingo would be the smart way to do it.
          Using imaging lingo you could have a cast member of a single chip. Using the
          copyPixels function you could dynamically create another image that was a
          stack of as many chips as you needed. That way you would never need more
          than one sprite for any number of chips.


          "Blindgator" <webforumsuser@macromedia.com> wrote in message
          news:f1jjju$rd1$1@forums.macromedia.com...
          >I am making a game and when someone sets their bet I want it to use one
          >sprite
          > of a chip and make a pile of the necassary betting chips. Does anyone know
          > a
          > sensible way to do this and some tutorials on this?
          > Thanks
          >