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stage.mouseX and stage.mouseY
You can also add an event listener for mouseMove;
Do they allow me to track the mouse easily across the whole screen or is it just for pieces?
I probably should have explained better earlier but I am looking to somehow record all their movements across the application to get a better idea of how the user is interacting and thinking about the experience. I am not really sure what I am looking for here but it is my guess that these listeners just check for moving x amount of pixels one way or another. Do these allow a more robust method of capture?
Sorry I cannot go any more detailed than that since I am not really sure what I am looking for yet - I'm just trying to see what is out there and what others might be doing.
Thanks for your suggestions,