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"public swapDepths(target:Object) : Void
Swaps the stacking, or depth level (z-order), of this movie clip with the movie clip that is specified by the target parameter, or with the movie clip that currently occupies the depth level that is specified in the target parameter. Both movie clips must have the same parent movie clip. Swapping the depth level of movie clips has the effect of moving one movie clip in front of or behind the other. If a movie clip is tweening when this method is called, the tweening is stopped.
Yes cogitus is correct, use swapDepths(); BUT there is more to it, especially if you are combining authoring environment with timelines with dynamic content.
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Well isn't that a kick in the stones. I'm going to work on this over the weekend and if I'm still having problems (you can safely substitute if with when) I'll come back looking for your combined wisdom. Thanks for your help.