16 Replies Latest reply on Aug 4, 2014 2:16 PM by Trent Armstrong

    Maintain performance while working with multiple shape layers (~50 )


      Hey guys, I've been working on some projects lately where I need to animate a lot of shape layers cascading, arraying, with various animation properties. When I get to the point of using 30-60 or so shape layers, and they're all doing some kind of scale, position, etc. animations, my computer slows to a complete crawl. This then forces me into using a single shape layer and the repeater functions. These can work well sometimes, and don't hamstring the flexibility too much, UNTIL you need to incorporate varying colors. At that point, I usually switch my shape layers to masks and place a layer below with varying colors as needed. The shape animations then reveal those colors, but this doesn't work for a complex object that in itself requires many colors. Sooo...


      What kind of workflows do you all have for working with multiple semi-complex objects at once? I figure I must be missing something, because this has gotten really limiting. Is everyone just working with 256GB of RAM?


      FYI, my computer specs are:

      2 x 2.66 GHz 6-Core Intel Xeon

      32 GB 1333 MHz DDR3 ECC

      ATI Radeon HD 5870 1024 MB

      OS X 10.9.4 (13E28)