I just want to share with you what I think could be a good
future for Director. I am not a Director expert but I really like
it, I also use Flash and 3D programs like Maya. Lately I have been
investigating game engines for an educational project I want to
develop as part of my Master’s degree and I have seen many
engines with great features die as fast as they appeared. I have
seen Indie communities claim for a stable version of the engine
they are using, I have seen great engines very strong in 3D but
with many weakness in 2D. Also it is clear that more and more
integration of games with Internet is mandatory, especially those
called massively multiplayer online games.
So far I have found some good engines like Quest3D, Deep
Creator and DX Studio but always there is something that stops me
to make my final decision. But general speaking those are basically
3D engines with lack of features for games. Some very cheap but
other out of my range.
In the other hand, we have seen how Flash is incorporating
Director’s capabilities. There was a time where if you need
video and good performance handling bitmaps, Director was the big
winner but now you can do it with Flash too. In fact, I am now
using more Flash than Director for that reason and this lets me be
focused in one language instead of two. I guess for Adobe is not a
good business to develop two products that at the end they will do
the same. If you search, you can find good proposals about how to
convert Flash in a 3D engine. I mean, boundaries are blurring.
Summary: I think Director could be The Holy Grail for Indie
developers. It is not too expensive, its performance on Internet is
better than many others and Shockwave player has a good
penetration, 2D and 3D are well integrated, simple to use, if Adobe
decides to go in that direction we can have Director Game Engine
for long time and programmers can be sure it won’t disappear
like other engines, and more.
Of course, in order to achieve that some new features have to
be integrated and some old have to be improved, for instance:
support for multiplayer games (MMOG), strong physic engine , AI
(pathfinding, Finite State Machines), better collision
I propose, let Flash to be the old Director, and let Director
be the new Director Game Engine.
Well, just a couple of ideas to share with you. I hope not to
hurt anyone's feelings.
Thanks for sharing your thoughts. I don't think you'd hurt
anyone's feelings with
what you've said. well, maybe Flash users wouldn't like their
tool referred to as
the 'old Director' even though it is:)
I agree; about the language its good to never follow the path
flash takes, i mean, as a flash user i can tell, never
overcomplicate the language.
Director is fast enough already,go to the opposite way, make
improvements to make easyer to get things done