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you should check gskinner's shape-based collisiondetection class.
Will do, Thanks!
Has some interesting points. But I am playing around with Flashlite so I am looking for old-school flash solutions of shape drawing...
again, if anyone has any tips or ideas for the above question I posted, please let me know.
I have been trying to create an actionscript based app. that is based on an old computer game.
I am heaving real issues with implementing some core functions. but I found a flash version of what I am trying to achieve on line...
Again, I am trying to create the effect of Xonix/ Qix/ Volfied games form the 80's - 90's
so far I was able, mainly through this forum to create this:
Just an object that draws a line movie clip..., the score is just a dummy score here.
But here is a great finished example (not mine), of my technical difficulty :-(
I don't read Japanese, but I don't believe it's an open-source, or that they share any code or tips...
So I guess I am looking for a solution for these main issues:
#1. Detect when I 'leave' the black frame (connects to #3)
#2. Separate the Line MC to Lines MCs (break it when turning, although it will look the same. Just to prevent 1 large MC of a drawing).
#3.and detect when hitting back with the frame to be able to fill the area that was created by the Lines...
My code was attached above in a previous posting, and if there is anyone who might help me with implementing or understand this, I would be very very thankful.