iphone 4 is 320x480
iphone 5 is 320x568
the iphone 5 will crop the app unless you add a dependent file in the publishing stage. I don't understand why its needed, but you need to make a png file at the native res of 640x1136 - then save it with the name
Defaultfirstname.lastname@example.org. My png file is just a black image.
I'm trying to figure out how to do it with the 6 plus now. I got the regular 6 to work at 375x667 and by adding the dependent file Defaultemail@example.com, but the 6 plus is still cropping the image.
if the runmode <> "Author" then
(the stage).rect = (the desktopRectList)
(the stage).drawRect = (the desktopRectList)
Is the quick & dirty way, but the rescale drops the fps.
This doesn't work for these iphones.
I've got "(the stage)drawRect = desktop" working alright on my iPhone4 and iPhone5, but I don't have one of the new iPhone 6 yet to do any testing.
I am curious to know what happen when you try it on an iPhone6? - dose the screen do any change at all?
i dont use drawrectangel. Iphone5 is 1136x6440 iphone4 is 960x640. My default stage size 1136x640 design for iphone5. Then stage.scaleMode = StageScaleMode.NO_SCALE its working for iphone4 full screen. If stage.fullScreenHeight==960 all component change position to up some component resize. Its working fine and simply. But idont know how it show for iphone 6 and plus. And how try it on iphone6