2 Replies Latest reply on Aug 28, 2014 8:44 AM by bogiesan

    Emitting particles from the surface area of a custom shape?

    AmethystLegend Level 1

      Is this possible using any of the particle systems in AE?

       

      I would like to use a line or a shape and animate the shape. I want the particles to emit and go out of the shape bounds to some degree (so not being cut off like a mask).

        • 1. Re: Emitting particles from the surface area of a custom shape?
          Mylenium Most Valuable Participant

          Not really. You can try and kinda fake it using Particle Playground and extensive property maps, but understanding how this works is going to take you some time and Playground is slow as molasses due to its age. Likewise you could use Trapcode Form to create fake movement using displacement and I'm sure many other third-party effects can be used in some fashion, but I'm not aware that any single one of them would provide exactly the functionality you desire.

           

          Mylenium

          • 2. Re: Emitting particles from the surface area of a custom shape?
            bogiesan Level 4

            the older version of Cycore's included effects (back when you had to download them separately) had something called Particle System (or something like that, not the currently available Particle Systems II) that used an alpha as the emitter. The system was not as robust as Particle World. If you search diligently and patiently, you may find a copy of Brian Maffitt's original Final EffectS Complete training series, originally published on VHS. That may have a reference to this obsolete effect.

             

            Come to think of it, that would be a waste of time. The old filter, even if you find a copy, would not work with AE CC (2014).

             

            so, nevermind.