2 Replies Latest reply on Mar 24, 2007 8:25 AM by NicknameAlreadyTaken

    Sound and Loop Counter

    NicknameAlreadyTaken Level 1
      Hi all - here's a quick rundown of what I'm trying to do...

      The project: A looping banner animation with audio event sounds

      Background: I currently have event sounds of a camera-click and an audio transition between 5 mc's on my main timeline. I'm trying to find a way to disable the audio sounds once the movie plays through one time.

      The problem: I can't get my head around it. Do I use a counter that initiates on the first frame of the loop and next time it comes through it disables sound or unloads a mc or what?

      The sample: You can view the animation here:

      Basically, I want to have the animation play one time - then on the next pass through - disable the sounds. Thanks for help on this.