1 Reply Latest reply: Sep 22, 2014 5:02 AM by schnell9 RSS

    D12: 3D objects are ALWAYS in front

    schnell9 Community Member

      Hi guys,

      we try to develop an iOS-app and detect some mysterious things with 3D objects! Hope somebody can explain?!

       

      Usually sprites in higher-numbered channels appear in front of sprites in lower‑numbered channels. Sole exception "DirectToStage"!

      But 3D objects in D12 on Mac OS X 10.8.5 and 10.9.4 are alway in front! Same effect on iPad Air (iOS7)!

       

      Test02_screenshot.jpg

      Very funny: On Mac OS X 10.7.5 everything works correct!


      Any ideas?