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Is the sound a different castmember? if yes the problem is that you have to restart the sound over and over again every time the animation is over, or make the sound loop after a period of time = to the duration of the animation. maybe you tell us a bit more how you set up the scene(have you put the sound in the soundchanel , do you start the sound with lingo etc.).
you can make the sound looplike this.
sound(1).play([#member:member(" yoursoundfile"), #startTime:4000, \
here the sound starts from the 4th second and plays till 5th then loops
the difference between starttime and endtime should be equal with the duration of the animation.
first, thanks for your care.
you can download my dir movie here with your code ..
the sound member is different cast member called "sound model 3", i used your code
but the sound didn't work,so,i make next changes:
starttime = 0 and endtime = 24, because cube animation start in frame 0 and ended in frame 24,
i found that sound repeating but very very fast, if you like you can download my small dir movie
and i hope help me..
i don't put sound on any channel
i start my sound with lingo code "sound(1)...."