5 Replies Latest reply on Sep 11, 2014 5:32 AM by Ghoulfool

    Pelin noise aka Render > Clouds

    Ghoulfool Level 1

      When you use Render > Clouds it fills a layer with .. random clouds (Looks like perlin noise to me!). If you were to repeat the process, you would get slightly different looking clouds. I'm guessing that it draws a set of clouds with a random number taken from the time code? Which is why you can't can the same one twice!

      Is there a way to expose and the access settings under the hood? I'm hoping to be be able to write a function that creates render clouds (with a random seed) so that drawMeSomePrettyClouds (217) will draw exactly the same image twice. Yes, it's procedural image time!

      I don't actually think this is possible in Photoshop, so I may ending up having to write a perlin noise generator and Photoshop scripting might not be the best starting point for this. If anyone can point me in the right direction to do this it would be appreciated. Cheers