Create a null, parent the null to the orbit null. move the camera using the second null.
I really wish it was that easy.
The problem is to separate the point of interest from the camera. I want the camera to always look at the poi
no matter where it is. With a second null you still don`t get control over the cameras poi.
When you create an orbit null the point of interest is pointed at the orbit null. When you rotate the orbit null the camera sweeps around in an arc equal to the distance between the camera and the orbit null. If you move the orbit null the new position will be the new point of interest. Parenting the orbit null to another null just makes it a little easier to separate the two. Move with one rotate with the other. From your description this will work perfectly. Animating the position of the camera may also work but you also need to then animate the position of the null. Where ever and orbit null is becomes the center of rotation.
You are making this much too difficult. It is bsolutely dead simple. Put the orbit null at the position of the first object you want to look at. Adjust the position of the camera to get your shot set up. Now rotate the orbit know and bring it to a stop. Now animate the position of the orbit the null until it is at the same location as your second object. Then animate the position of the camera move from its current position to its first position to view your second object. Now animate the rotation of the null. Simple, just requires some basic animation skills to get the timing correct.
I realise that I was a bit unclear of what I want to achieve. Your description is perfectly correct when just moving the cam-rig from one object to another and orbit around them.
What I want is for the point of interest to remain still att object A for some time while the camera is moving towards object B. When the camera is half way to object B, first THEN I want even the poi to start moving towards object B.
That way I get a much more interesting motion. As if the camera fell in love with object A so that it just can`t keep it`s eyes from it.
Is there any way to achieve this with the setup you mentioned?
Here is a clip to better visualize and as it is now, the motion gets jerky and the camera doesn`t orbit around object B as the poi does not stick to object B.
Thanks for taking yor time!
That is why you use two nulls or you use one, animate the camera position then rotate with the null. I do this kind of thing all the time and it's really easy if you use two views.
Another way to do this is to attach the point of interest to a null and move the camera. The disadvantage of this technique is that you then cannot easily rotate the camera around the null. I guess it's time for a mini tutorial. Something like this:
Here's the project saved as CS6. It just takes a little skill to make this kind of thing work. It is all in the timing.
Thanks again Rick!
I finally think I got it!