0 Replies Latest reply on Apr 6, 2007 9:07 AM by Byron Atkinson-Jones

    Sprites or blitting

    Byron Atkinson-Jones
      I have just started using Actionscript 3 and some of the features that were in 8 - mainly the bitmap data functions. But I am curious about best practices.

      My understanding was that Flash player 8 made use of OpenGL where it could - so am I going to cripple my game's performance if I use the bitmap functions to 'blit' images around instead of using Sprites? Or does the player use OpenGl to render the images I move around with the Bitmap copy and merge functions?

      I have attached a FPS counter to a test movie and it seems okay but I would like other's opinions before totally comitting to that route.