I have just started using Actionscript 3 and some of the
features that were in 8 - mainly the bitmap data functions. But I
am curious about best practices.
My understanding was that Flash player 8 made use of OpenGL
where it could - so am I going to cripple my game's performance if
I use the bitmap functions to 'blit' images around instead of using
Sprites? Or does the player use OpenGl to render the images I move
around with the Bitmap copy and merge functions?
I have attached a FPS counter to a test movie and it seems
okay but I would like other's opinions before totally comitting to