Thank you so much, this is going to come in so handy.
I love the coding aspects of projects, not just allowing the program to do all the work.
Have an awesome day Joel.
Have a slight issue, that I just noticed. (To excited, that I jumped the gun).
I have 2 buttons.
When I click on button1, it sets its state to CLICKED.
Now, if I click the other button2, I have the code to change the other button1 to its NON-Clicked state.
However, when I MouseOver the previous clicked button1, it changes to the CLICKED state (Color).
Anyway to make it so that it will recognize that another button is currently set as CLICKED, and not change on mouseover to the click state color?
Hope this makes since. (basically, just do not want the non-current clicked button to change to clicked state, when it is not currently clicked on.)
A better explination.
Once another button is clicked, it needs to EXPIRE the previously clicked buttons.
So, each button would be like so. (I would think)
With each button having its on ClassName, should make it easier to Expire/Disable it, once another button is clicked.
Just not to sure where to do it at.
Productivity update: i added a second file (same link: see previous post).
Productivity means i set then use a symbol.
- set ==> right click then convert to symbol.
- use ==> drag and drop from library to stage.
The first one is simpler, however, in the case that I am faced with, I think that the symbols is going to be the way to go.
Reason: I am using Images for each of the animations. Though it worked great with the first Class, I will not be able to change the images, as each button has its own images.
So, the Symbols will be the way I will take this one.
You Rock, and thank you so much for your time on this one.
This is going to be for a lesson that I was asked to do, to go along with a previous lesson on Image Rollover in EA, and I would like to give you credit for your hard work.
If you have a website, I would love to send people your way.
Take care and have a Rockin' rest of the week.