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you don't need empty movieclips on stage to utilize the linkage and you'll flunk that requirement by placing two on stage.
you can attach you man and object to the _level0 timeline. or if you like, you can use createEmptyMovieClip to create a parent movieclip to which you'll attach the man. and you can attach the object to the same empty movieclip or create a separate parent using createEmptyMovieClip again.
you should use a loop (onEnterFrame or setInterval) to create your objects (with some randomness in time of creation and placement and movement). each object could have its own onEnterFrame loop (that's not great for efficiency but they probably aren't interested in that if they want an object class anyway and that would be easiest) to allow its own movement and to check when it's moved off-stage and should be removed and if it hits the man.
Thank you for the feedback/the help. (The job is not totally about putting together games (otherwise they would not consider me at all since I have no background in that area), but it is a part of it. So thanks again for the help while I endeavor to get at least a small handle on how this part of Flash works.)