3 Replies Latest reply on Sep 20, 2014 1:07 PM by Todd_Kopriva

    why does multi-machine rendering work so poorly?


      more specifically, watch folder rendering with multi-machines is pointless because skipping a frame seeming to take as long as rendering the frame, so one machine can never catch up to the other.  why does skipping a frame take some long?  i mean it's been in the software for like 10 years. is this not considered important?