I am animating hair. I've added shape tween hints to as many points as I can, but parts of the shape still tweek out. Im wondering if I can animate handles/anchors directly, or if I can specify that I don't want the shape tween to add/remove anchors/handles while it tweens.
Is there a way to tween a shape one to one? By that I mean: Say I have an N point vector animated over frame 1 to 10. I want point 0 at frame 1 to blend to point 0 at frame 10, point 1 at frame 1 to blend to point 1 at frame 10, etc