Do you have symbol areas overlapping? Can you post a link to your files?
Yes they do over lap. To post, I'd have to remove sensitive information from the An file, It will be a little while. Can I send it to you via email?
Sure. PM me your link.
Have you turned the autoplay "off" for all the symbols created. If not, then do so and then try the code, it should work.
If it doesn't work, please share the composition with us so that we can take a closer look at it.
This works now to play all three from one button. With a different button, I want to play just the nested "online" and "promotions", plus add an completely new animation to both. All without effecting the animation in "marketing_buttons".
Did you try making the "autoplay" off for the symbol "marketing_buttons" ?
Also, there is some wrong code inside click event handler for element "ios7-eye-outline" :
Remove these wrong statement:
sym.play("marketing_buttons"); //All these 3 statements are wrong, and will evaluate to simply sym.play(0)
Yes, I tried that, when I turn auto play off, the animations do not play correctly. Some start in the middle others start at the correct time. Eariler this morning I turned them all off with the same result.
I removed the sum.play(s)
The eyeball plays all the animations as I"d like. If you click on the buttons on the left the nested animations play. My last hurtle is when you press a button on the left I need to animate the symbols that are below it so that the text does not cover the symbol below it.
You need to use play(0) instead of play() to make sure animations play from the start no matter what you have done with them before.
My bad. When I remove the offending code AND turn off auto play the eye ball animations run perfectly. I still have my last problem.
resdesign is that for all of my animations or just the button animations on the left?
All of my animations have 3 stops (cycle). The animation opens from stop one. play()@ 0000; animation stays open @ stop2 play() 0100; animations close stop 3 at 0200 play(0000) to close and eliminate double click to restart the animation at (0000). Now that I type it out, do I need the last stop?
If I use play (0) the animation stops at 0100 and cycles back to the beginning without closing. I must be missing something.
Good to see some progress! I'll look at the rest later since I need to get into the composition rather than just giving a general information.
As a good practice, if you are going to play a symbol several times and need it to play from the beginning, just use play(0) instead of just play();