I have a animated fire sprite. It is set to hidden, another button is set to "show" this sprite when it's clicked.
Problem is that the animation runs while hidden so when you click the button that reveals the sprite, the animation cycle may be complete. It's set to loop but I would like the sprite to start on frame 1 and begin play once you click the button, not autoplay.
Any ideas how to do this?
You can uncheck(i.e. disable) the Autoplay for the spritesheet symbol from the property panel (which you will see when you select the stage of the symbol in the symbol editing mode).