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1. Re: Uncompiled Actionscipt warning on iOS using AIR 15
leejk Oct 9, 2014 7:36 AM (in response to synergie7)Did you try reverting back to the old compiler, -useLegacyAOT yes
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2. Re: Uncompiled Actionscipt warning on iOS using AIR 15
synergie7 Oct 9, 2014 2:23 PM (in response to leejk)No.
Not tried that yet, as I don't think there is a way to configure the flash IDE to set that parameter
I guess I'll need to work out how to use ADT at the command line to do this
Is seLegacyAOT yes the default on AIR 14? As AIR 14 works fine.
So this seems a bit of a shot in the dark, its as if there is something else in AIR 15 which is an incorrect build setting e.g. is some internal debug flag still enabled ?
Is there a way to make sure all debug info is turned off by default. I took a quick look in some of he AIR SDK Config files and there were various references to debug being true, but when I compare this same files in AIR 14 it was the same.
I guess I could try modifying those xml files and set <debug>false</debug> etc and see if that fixes it
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3. Re: Uncompiled Actionscipt warning on iOS using AIR 15
Colin Holgate Oct 9, 2014 2:27 PM (in response to synergie7)The Flash Pro iOS publishing settings has an option to turn off the faster compiler.
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4. Re: Uncompiled Actionscipt warning on iOS using AIR 15
synergie7 Oct 9, 2014 2:35 PM (in response to Colin Holgate)The Flash Pro iOS publishing settings has an option to turn off the faster compiler.
Which version of Flash has this ?
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5. Re: Uncompiled Actionscipt warning on iOS using AIR 15
Colin Holgate Oct 9, 2014 2:40 PM (in response to synergie7)CS6 seems not to have it. I think CC did. CC 2014 certainly does.
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6. Re: Uncompiled Actionscipt warning on iOS using AIR 15
synergie7 Oct 9, 2014 3:07 PM (in response to Colin Holgate)OK
I'm back on CS6, I guess I could download 2014 demo but don't want break my CS6 installation, especially as this is really just a shot in the dark
I'll try to work out the command line to do this (on OSX)
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7. Re: Uncompiled Actionscipt warning on iOS using AIR 15
synergie7 Oct 9, 2014 5:03 PM (in response to synergie7)Using ADT command line (OSX) setting
-useLegacyAOT yes
Seems to stop the "Uncompiled Actionscript" popup from appearing
However I'm not attempted to submit to Apple yet, as I need to do more testing including an App store build rather than a Test build etc
I also need to work out what the Default.png file need to be i.e what size icon file, but I guess thats hidden somewhere in the docs' ;-)
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8. Re: Uncompiled Actionscipt warning on iOS using AIR 15
synergie7 Oct 9, 2014 9:06 PM (in response to synergie7)Just in case its any use to anyone else.
I uploaded the IPA file, without a Default.png and it was accepted by Apple's system and our App is now in review.
I'll reply to this thread when I get confirmation that it has passed review (or not)
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9. Re: Uncompiled Actionscipt warning on iOS using AIR 15
Pravendra Oct 10, 2014 3:37 AM (in response to synergie7)Thanks for reporting this issue
Could you please provide a sample app with which we can reproduce the problem at our end
-Pravendra
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10. Re: Uncompiled Actionscipt warning on iOS using AIR 15
tomlucient Nov 7, 2014 8:43 PM (in response to synergie7)For reference for others with this issue, I had the same issue. For Air 14, I didn't have any issues with uncompiled actionscript with files that I have been downloading. However, with Air 15 I started getting that issue for a number of downloads of content into my app. I went through a trial-and-error process testing all the swfs, and I found that there were a few swfs that caused the issue. It seemed that they did not have code, but I recreated the swfs and it worked again, so in my case something in Air 15 triggered it that Air 14 didn't. I was about to go through the trouble of figuring out ADT as was described in this thread, but changing the SWFs was the solution for me.
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11. Re: Uncompiled Actionscipt warning on iOS using AIR 15
synergie7 Nov 7, 2014 11:13 PM (in response to tomlucient)Interesting.
Unfortunately re-creating any of all of the swfs was not an option for me, they are very content heavy animations and other vector art etc. All my external SWF's had this issue
Re: request for test code.
I am a contractor, and I asked by client if they would sanction test code being written for Adobe in this regard and they said no.
Hence I'm not able to supply test code.
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12. Re: Uncompiled Actionscipt warning on iOS using AIR 15
emm-schleicher Nov 10, 2014 12:41 AM (in response to synergie7)I had already reported this issue on Monday, July 28, 2014. But that was simply ignored apparently. I had also attached a simple Flash Builder project to reproduce this issue.
Bug#3795521 - Improved Packaging Engine - Loading external SWF -> "Uncompiled ActionScript"
Maybe it helps if this bug entry gets some upvotes.
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13. Re: Uncompiled Actionscipt warning on iOS using AIR 15
synergie7 Nov 10, 2014 2:03 PM (in response to emm-schleicher)emm-shleicher
Thanks.
However this seems fairly typical of Adobe. I gave up reporting non critical bugs years ago, as no action was ever taken.
This one however is really important, it stops whole classes of products working in iOS, i.e anyone who loads an external SWF




