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1. Re: Loop to animation without jump
vivekumaOct 12, 2014 9:22 PM (in response to YellowCoat)
I have shared a composition @ https://www.dropbox.com/s/7zit7o5lzzs2vvg/TopDown.rar?dl=0
Let me know if it helps.
hope that helps,
Vivekuma
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2. Re: Loop to animation without jump
YellowCoat Oct 13, 2014 12:19 AM (in response to vivekuma)Hi Vivekuma,
thank you for your help.
The problem is by clicking it should first finish the animation (on y-axis) and then start
the second animation (y-axis). Without the jump!
Maybe it needs a Script?
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4. Re: Loop to animation without jump
YellowCoat Oct 13, 2014 5:23 AM (in response to vivekuma)Thank you. Works perfect!
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5. Re: Loop to animation without jump
YellowCoat Oct 13, 2014 3:29 PM (in response to vivekuma)Hi,
i have one more question. Is it possible to loop, click, execute the animation
and then go back to the loop? That is what i don´t get to work. Now it loops and after click
it runs over to the animation without to loop. Please see the file here.
Thank you very much!
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6. Re: Loop to animation without jump
vivekumaOct 13, 2014 7:03 PM (in response to YellowCoat)
Sorry, I couldn't understand your issue.
Can you elaborate it with respect to the composition you have shared?
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7. Re: Loop to animation without jump
YellowCoat Oct 14, 2014 1:17 AM (in response to vivekuma)Sorry, I try to define it better.
The rectangle comes in ( from x- 128 to x 0) and should loop (like now x 0 to x 280 back to x 0).
After clicking the rectangle the loop ends (rectangle goes to x 0, y 0)
Then the rectangle moves from x 0, y 0 to x 550 y 0 and leaves the stage on the right
After leaving the stage on the right side the rectangle comes in on the left side and start looping again
And now it will loop until a click.
In short …
rectangle comes in on the left –> rectangle loops –> click –> rectangle finish loop ->
rectangle leaves stage on the right –> rectangle comes in on the left –> rectangle loops –> click …
Hopefully I described the issue better.
Thank you.
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8. Re: Loop to animation without jump
vivekumaOct 14, 2014 2:19 AM (in response to YellowCoat)
If I get it right, you need to add one more line of script at t=4500ms, where code "sym.play(0);" is already present:
sym.setVariable("break-replay", false);
hth,
Vivekuma
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9. Re: Loop to animation without jump
YellowCoat Oct 14, 2014 2:59 AM (in response to vivekuma)That´s it!
Thank you very much!