There are lots of ways to do this, no one technique fits all scenarios. Sometimes I stabilize (not Warp Stabilize) the shot so the object I'm going to paint isn't moving, then paint on a new layer and then remove the stabilization and apply the motion to the new layer, Sometimes I use Mocha to create corner pin tracking that I can use to replace elements in the scene, sometimes I just track points and attach the clone tool to the track points, sometimes I have to Stabilize, Roto, Clone, and do a bunch of other things. Almost all of the shots that I shoot that are going to require replacing elements DO NOT have tracking markers added because you don't need them 98% of the time. The technique depends entirely on your shot. If your shot is similar to the shot in the tutorial the technique is probably pretty efficient. I may have stabilized the shot first and then re-introduced motion using the technique in this quick sample I threw together a while ago. Sorry there's no audio explanation but you should get the idea.
If you can show us a specific shot we can probably suggest 3 or 4 ways to remove the markers.
I really like your idea of stabilizing, painting, and then un-stabilizing, but I found that the shot had too much distortion to make that feasible.
Drat. Thank you so much for the explanation though!
I've been tracking, and clone-stamping each point individually, as it seems like the simplest method for this shot.
In retrospect, the tracking points were largely unnecessary; I'm spending more time painting them out, then I am replacing the screen.
Even though a solution has been found, I'd like to point out to any developers in the room that this is a cumbersome method to accomplish a simple task.
It would probably be very easy to write a script where I could just clone-stamp, and have the it automatically be set up with a track point, which I could quickly manage.
Rather than manually pick-whipping every single time, and getting lost in the layers of the timeline.
If I knew a bit more about scripting, I'd attempt it myself
Anyway, Thank you for your help, Rick.
Have a great day!