I'm curious about whether I did something wrong here or if
this is "normal". I had a problem as follows:
-using MediaDisplay component, with fully loaded flv.
-cuePoints set at runtime before starting to play
-Everything works - cuePoint events fire during play of the
From some other event-based code, I occasionally need to
adjust the playheadTime property of the video. I observed that
whenever I did this the cuePoints between the current timecode and
the target timecode all fire. I can understand that maybe that's
useful for some purposes, but not for what I wanted. So before
changing the playheadTime property, I tried using
removeEventListener to remove the cuePoint listener before the
playheadTime change and reinstating it afterwards, but they still
fired. Has anyone else encountered this?
I was able to code a workaround (and its all working as it
should) but I just wanted to check if this was something others had
encountered. If not then I guess there's something else wrong with
my original code.