I would like to know if someone else had this issue.
I've set a symbol that has an animation into another symbol that is put in the Stage. ( Stage -> symbol_father -> Symbol_with_animation) .
I want to make this animation start only when i press a button into the Symbol_father.
The issue is, as soon as I run the Stage, my animation will start regardeless i've insert every type of "stop()" function ( for example : sym.stopAll() into the stage, or sym.stop(0) into the start function of the symbol_with_animation, and so on...)
Thanks for your time,
There is no such bug AFAIK.
I have created a composition @ Dropbox - NestedSymbols.rar as you described, and everything seems to be working fine.
Preview in the browser and click the green box.
Let me know if it helps, else share your composition so that we can test.
I have this issue as well - it's in an Edge comp that was originally in CC 2014.
I have tried making the nested comp not autoplay, put sym.stop() on timeline - it keeps playing.
The path is Stage > Symbol > ChildSymbol
The child symbol is the one ignoring any stop actions.
Oops - my bad.
I had another child symbol inside the first child symbol that was playing - so NO issue of sym.stop() happening.