I have a symbol on the mainstage
I want this symbol to rotate 360 degrees over x duration of time
When it reaches a full rotation, it should repeat infinity and independent of the main stage timeline
I have added a playback on last frame of the symbol's timeline to return to 1st frame of the symbol's timeline (creating a loop)
Problem with this approach is that main timeline has a duration as well. So symbol loops fine until main timeline reaches its end...
What am I missing?
You should use a Timeline Action trigger sym.play(0); on the last frame WITHIN that symbol and not a Playback on the main timeline.
Hope this makes sense
This makes perfect sense and it works. I must be pretty tired. Thanks heathrowe (Darrell).
You are welcome.