1 Reply Latest reply on Oct 31, 2014 1:40 PM by RGG614

    Stop the timeline, but have a symbol loop until the timeline is restarted


      Is it possible to stop a timeline but still have a symbol, specifically a spritesheet symbol, continue to play?

      I am working on a project that requires the end user to read narrative text while the process being described is illustrated by graphic animation. The audience is multicultural/lingual, so we want to allow as much time to read the text as is necessary. Our solution for this so far has been to stop the stage with a trigger then have the timeline restart with a user mouse click. That has worked so far, but now I need to have the illustration animate in the background, while the timeline is stopped waiting for the user interaction to restart the timeline. Is this possible? If not, how should this problem be approached, given that the mouse click is part of a symbol being used in other animations in a series?