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As a follow up, I took the files over to a PC with DMX 2004 loaded and saved out a projector. It kept giving errors that the xtra " " was missing, but I told it to continue. The projector ended up working correctly. What am I missing here?
> including the vector edit xtra as well as Flash xtra.
The Vector edit xtra is an authoring-only xtra - you don't need to
include it in your projector. The Flash Asset xtra is the only one
required to display #vectorShape members.
However, I have no idea why you are getting errors at publishing.
Perhaps a mis-match between the version of Director and the Flash Asset
If that is the case, how would I know? More important, how could I fix it?
Oh, and it doesn't work everytime for the Mac, either (I thought it did, but I still get error and red Xs)
Execute the following from your message window and post back the results:
put the environment
Thinking about this some more I'm guessing that when you publish the
Windows projector from your Mac its not finding the Flash Asset xtra to
include, or not the correct version.
I don't know where xtras for the "other" platform go on a Mac, but for
the Windows version of Director they are in a sub-folder of the
application folder located at COnfiguration\Cross Platform Resources
You could check the same folder on your Mac and make sure that the
Windows xtra is there, and that it's the same version as the Mac xtra
Is this what you wanted me to post?
-- [#shockMachine: 0, #shockMachineVersion: "", #platform: "Macintosh,PowerPC", #runMode: "Author", #colorDepth: 32, #internetConnected: #online, #uiLanguage: "English", #osLanguage: "English", #productBuildVersion: "11", #productVersion: "10.1", #osVersion: "Macintosh OS 10.4.9", #licenseType: "Full", #trialTime: 0]
> Is this what you wanted me to post?
Yes, but also:
And you need to double check that the Windows version of the Flash Asset
xtra is available to the authoring environment on your Mac so that it
can be included in the projector.