No idea since there seems to be no video. Anyway, what you describe sounds like Rolling Shutter, which has nothing to do with data rates, but general limitations of camera sensors. Since CS6 AE has an effect for that to reduce or even completely remove it, but CS4 is a different story... Short of complicated procedures with distortion effects or buying specific third-party effects tailored for this, it will be extremely difficult.
Aww that's not good news. I wonder why it works well for my friend. He used an iPad mini to record while I'm using iPad 4 which is more recent.
Sorry about the link, that's the home page. Here's the actual link https://shou.tv/v/vcxbwto
The link is to a game play screen capture, which is upside down by the way, and it shows a lot of color and motion artifacts. The artifacts and frame rate problems have everything to do with your screen capture program and if they are in the original video there is not much you can do about it using AE or any other program. I can't stand to watch game play anyway. It even gives me a headache when the most games are running. I know recording your game play is popular with the gaming community but there has got to be a better way to capture it than the way you are doing.
Thank you for the reply. Yes, the orientation of the video got messed up for some reason. The understand it is related to the program but the only reason I asked is because others have had smooth quality using the same program, which is what I don't understand. I've even asked them if they've done post-recording editing which they didn't. Unfortunately, there isn't really that many options and using quality equipment will cost a lot. I'm mainly interested in just reviewing my own gameplay to fix my flaws and maybe in the future upload with funny commentary but it's not worth investing money in at the moment.