For some reason, my game resets at random at different
intervals. Sometimes, it will take 10 minutes, sometimes only 1.
None of the code on the timeline should do this, as I have checked
and double checked it for any bugs that may cause it to reset to
the first frame. However, I know there are some minor bugs in my
class codes. Could this be what is resetting the game? If so, why
would class code effect the timeline?
It would be way too hard for me to display all 2500 lines of
code on this forum. Essentially, the program resets for no reason.
I make no reference to any of the frames in the classes, only on
the action frames of the timeline itself. I make sure that all
intervals are cleared, and that there are stop actions on each of
the frames. I have a feeling that there might be a confliction in
some of the code that confuses flash, thus making it restart
because it is not sure what frame to go to.
I'll let you know more details once I've completly debugged