As a heavy C4D user, I would disagree with this gentleman's (or gentlewoman's) characterization of After Effects. After Effects has a very different way of working, yes. There are things that are better done in a 3d program (like C4D), yes.
However, After Effects is a very powerful tool for motion graphics and, once you learn how to work with it, you can do things that you can't do in 3d software. (Or would take a really long time to do.) The key here is that you have to learn to work with it. Just like when you start out learning 3d, it takes a while - the same is true here. It's a very different way of working. But so is Photoshop compared to Cinema 4d. They are very different tools with very different ways of working.
For example, glitch effects. You can't do those in 3d software.
Or try this exercise:
Type some text in AE
Create a solid with the Fractal Noise effect applied
Precompose this solid (making sure you choose to move all attributes into the precomp)
Turn visibility for this layer off
On your text layer, apply the Compound Blur effect and the Displacement Map effect
For both effects choose your Fractal Noise precomp as the map to use
Animate up the displacement values and the blur values
Learn how to use each program and then use each program for what it was designed to do and you'll have a great time.
Don't take the time to learn it, and be frustrated.
What you've just described can be done better in 3ds Max with its shaders, with vastly more control, and (literally) an entire other dimension. And planes within planes.
Shaders are more powerful than anything in AE's effects library, and then some. Things like Compound Blur and Displacement Mapping are simple components of simple shaders, as is Fractal Noise.
There were tutorials way back in the early 90's about how to do this sort of thing in 3ds Max. Drop your text as a texture on a plane, and start having fun.
Even realtime apps like Unreal Engine can do what you've just described... in 3D, and make jittery landscapes as a result, for all sorts of trippy stuff.
Textures on a plane in 3ds Max (or Maya) provide you with the rudimentary functionality of AE, and then some. And then some more.
There's much to learn about shaders, always, for all of us as it grows as both art and science.