I found a method for a heat haze effect on Digital Media Net and have been using this for a while with no problems. The method uses the CC Particle world AE effect. My current animation is rendered from 3DS Max as EXR and my AE composition is 32 bit float. When I add CC Particle world I get a warning that it only works with 8/16 bit and could reduce precision/ remove high dynamic range values.
Are there any similar heat haze methods that are compatible with 32 bit float?
And what specifically? The Particles only provide the displacement map and that would have limited levels even in float nor may you actually even need the extended range. You know, in 16bit you could still displace your artwork by a gigazillion pixels before any quantization shows up. Anyway, you can't solve the particle part of the equation unless you buy a third-party plug-in like Particular. Still, even then it remains unclear whether the actual internal logic produces full float values all the time or if they only are generated for final output. Pardon me for saying this, but it seems to me you are trying to see a problem where there isn't actually one...
OK, that's good to know.
Thanks for your reply.
That is what the HDR compander is for. In this case it may not be necessary.