I've done a little searching in this forum & found
little. I want to know if it is possible to dynmaically set the
frame rate at runtime for the root movie clip in ActionScript 2.0.
I've found that ActionScript 3 can. A separate solution I found on
this forum provided code where the frame rate can be dynamically
set at runtime for a movie clip, but not the root one. I'm building
a scrolling game that will ultimately run in FlashLite 2.1, but
need to see the performance at various frame rates, & would
prefer not having to publish the same app at different frame rates,
as set in the authoring tool... Any help would be much appreciated!
Not sure about FlashLite 2.1 but the frame rate of the first
movie loaded is the frame rate for that movie and all external
movies its loads for AS 2. Yes I have seen AS 3 has some
functionality for changing the frame rate.
Other techniques on changing the frame rate include:
MovieClips or timeline segments with more or less frames for
the same animation
Using setInterval but read carefully the fine print in docs.
Using onEnterFrame as max speed (same speed as movie
document) and using a counter(s) to measure when to skip the
animation you are doing in the onEnterFrame
Using the Tween class (same as setInterval and onEnterFrame
but no real programming.