4 Replies Latest reply on Dec 5, 2014 12:33 PM by aloooy_10

    Particular to another Shape?

    Sebastian676 Level 1

      Hi! i'm doing particles with Particular, i got my animation complete and everything is working fine, but now i need to make those particles (made with Particular) to form a text (actually not only a text, i need two texts, but they are only one single PNG image with alpha... 

      Is there any solution to this so i can make the last particles in my animation turn into the image i need? or any other option or effect?

      If anyone knows please tell me, it will be really appreciated!



        • 1. Re: Particular to another Shape?
          Rick Gerard Adobe Community Professional & MVP

          I am not sure what you were trying to do. If you want particles to come together to form a shape than you need to start with that shape and explod it then pre-compose and use Time remapping to reverse the clip.

          • 2. Re: Particular to another Shape?
            aloooy_10 Level 1

            Hello ,


            Did you mean like that ? 



            • 3. Re: Particular to another Shape?
              Sebastian676 Level 1

              Yes, something like that! how can i do that?

              • 4. Re: Particular to another Shape?
                aloooy_10 Level 1

                First off , you need to create a perfect mask of what you are trying to form.

                For example if you are dealing with text you can go to > layer > auto trace " not recommended but its saves you a lot of time instead of masking it yourself "

                Then open up the mask propriety and copy the mask path and paste it in a point light position.

                Open up particular change the emitter type to light and make sure that is your light name is same as the light name that is set in particular and by default it is Emitter.

                The particular set up is not fixed , but those parameters is what I used to create a thin line :

                velocity = 0

                emitter size x = 0

                ************** y = 0

                ************** z = 0

                particles per second = increase it if your faced a spacing issues 

                particles/sec modifier = none

                If you didn't understand what I said , tell me and I will try to create a screen shots for your or a video screen capture .