It seems that if I leave the content path unassigned in the
component inspector and try to merely assign the content path in
ActionScript in "onClipEvent(load)", that the flv doesn't play,
even though it shows the content path in the variables in the
debugger. But if I assign an flv in the component inspector, that I
am then able to assign content paths sucessfully in ActionScript
when doing "onClipEvent(load)".
But after I got it to work when I do it in the "onClipEvent
(load)" with this workaround I had to get more real world. My
application must read in the name of the FLV file from an external
file. I'm trying to excute the same code in "onClipEvent
(enterFrame)" so that I can delay starting it playing till the file
name is read.
It all seems to work fine except where I choose the
contentPath. I have watched the data so I know that it is indeed
reading the flv file name into the content path, but it doesn't
seem to play it with the play() command. In testing I found that
specifying the content path in the "onClipEvent (load)" and doing
the play() command in the "onClipEvent (enterFrame)" works.
And in testing I found that when I specify the content path
in the "onClipEvent (load)" and then specifying a different content
path again in the "onClipEvent (enterFrame)" and then the play()
command in the "onClipEvent (enterFrame)" it plays the file
specified in the "onClipEvent(load)".
I'm puzzled because it also instantiates a
_level0.FLVPlayer.0 as well as the _level0FLVPlayer and the file
that it is playing seems to be listed as the content path for the