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Urami posted a sample for this a lot.
However, seems as though the file is gone. Perhaps you could email her and ask for it?
Thanks for reply NSurveyor, I did email urami_* asking the source.
urami_* give me the source of her example, and with her permition I'm posting here the file so someone can help me (I'm trying but with no luck) to make this v8 actionscript 2 compatible.
the file is here
NSurveyor, can you help me?
anyone please, I'm being stressed with this :-(
Check the code for (correct) capitalization of vars/functions and deprecated actions (although some of them still seem to work). And why AS2? If you need compile time datatype checking ,ok, but then you would need to completely rework the code. The code is ultimately compiled to AS1 anyway and should work properly for Player 7 and 8. Or do you need to import this in a project which has publish settings for AS2?
Hello LuigiL, thanks for reply,
Yes, I need to use that code in a as2 environment, since I'm using file reference and some other stuff here in my aplication.
I really don't know what to change, and unfortunatly urami_* can't help me since she is out of office.
And you can't load this watereffect as a swf?
no... since I have an animation, and I want to at end my shapes act like they have water, so I need the code in my app not in an external swf.
This took awhile to fix up... occasionally Urami stuck in some different capitalization of variables.... and a few incremented variables without being declared. I guess I could neaten it up, but I'm tired... it still works though.
NSurveyor, thanks for keeping helping me :-)
I'm going to be as honest as I can, I've spended my morning looking to your modified code, and I can't see any particular diference between your and mine, but mine doesn't work... :-(
Now, to make that transformation work not in squares as a grid, but in circles, what do I need to do?
Will I have to work win cos, acos etc?
I think this example ig very good, but it not "real", since the deformation is cubic, and it should be rounded
Many thanks for help :-)