Is there something I need to keep in mind when adding lights that I missed from browsing Google for an answer?
Yeah, I see a couple of things you might have missed:
1) Did you set your 3D layers' properties to "Accepts Lights"?
2) Relying on hit-and miss advice from high school kids when going to Google instead of learning you chops straight from the pros:
It'll make a big difference.
Yep the layers are set to accept lights. I am testing everything by making a "floor" solid with accept lights enabled and putting a point light above it, and still has no effect. (yes the light has positive intensity )
And if I remember correctly, element 3D effect layers do not have the option to turn on accept lights because it's a 3D effect.
YOu can turn off light usage in e3D. You got that wrong. The rest is not really much use. You have not provided any system information or other details. It's quite possible that your hardware is simply not up to speed to deal with E3D.
The solid you are using for the floor is 100% black... That's not going to unless you reduce the metal value to less than 100% because you've got a black surface that has a perfect matte surface and perfectly matte surfaces that are black reflect no light. The metal value is actually counter intuitive. A setting of 0% is a perfect mirror for light, a setting of 100% is no reflection. The look of that reflection is controlled by the Specular Shininess. The Specular intensity will control how bright the reflection is. The Diffuse and Ambient properties have no effect on a layer that is 100% black. Change the floor to Gray and experiment with that look.
You have two options. Change the metal value or change the color of the floor.
That actually solved my problem with the solids, but not the E3D layer.
I can post my dxdiag here, but not sure what use that will be since I updated drivers a few weeks ago and have more than adequate specs.
I fixed the problem. In Element 3D, the normals were not being shaded because I only had a diffuse texture, so I had to check the "Auto-Normals" box to get lights to work with the model.