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if sprite(X).member = member 0 of castLib 0 then
-- nothing in that sprite channel
go to "marker A"
-- there is something in that channel
go to "marker B"
Adobe Community Expert
...and if you're still using D MX you can use
if sprite (x).member.type = #empty then
Word of Mouth Productions
"RobHack" <firstname.lastname@example.org> wrote in message
> I am trying to test for a sprite, so that if it is present where the play
> is currently, I can move the head to one marker of if not present move the
> to a different marker.
> thanks Rob H
Thanks that solved my problem. I can now controll what happens