I'm trying to write a simple piece of ActionScript that I can
adapt and re-use easily. (I'm not very good at programming and I've
been finding the "help" information very confusing.) I've devised
quite an elegant solution, if only I could get it to work!.
I'm using a single frame loop with an onEnterFrame
construction that deletes itself when the flv has finished playing.
I've set up a movie clip with various start points for animations
to be activated at cue points. I'm testing for the cue points in
the same frame, storing previous cue point names so that each cue
point triggers the corresponding animation once only. I know the
main logic works because I've tested it with trace statements to
prove that the cue points are actually being reached. The problem
is that the goToAndPlay instructions don't seem to activate the
movie clip as intended.
My best guess is that the stop action on the self-looping
frame is also stopping the movie clip as soon as it starts. Even if
that is true, I don't know how to solve the problem. And I'm sure
one of you much more clever people will know better. Here's the
code. Any suggestions?