x -= 5;
My problem is that when addChild(Kloss1); runs it adds Kloss1 in the same place as Kloss. It seems like the timer works, but it adds Kloss1 in the same place as where Kloss is.
Another question I have is if it is possible to make only Kloss1 move. I tried adding the ceode inside the function. But both moved nevertheless.
Okey, I have now figured out why they get added in the same place, it is because the stage moves. So how do I only make the symbols move?