>I thik they clone and mirror every model upside down. The
floor have a little transparency.
They did it defenitely this way.
>Can I achieve a similar effect using
With reflectionmaps its only possible to fake reflections.
The texture is just #wrapplanar and the transform of the camera is
used to to make it allways look at the camera.
refractionmaps are not supported by shockwave3D, but you
could calculate them with lingo - but bad performance.
Unfortunately there is no option in lingo, where you can grab the
image of a camera and use it directly as a texture. You allways
have to do some imaging-lingo.