Entirely depends on what actual look you are after, but if you already know Playground and Foam, then the answer is there. Simply use a custom sprite. The same could be said for Card Dance and similar effects.
I have used Playground a few times over the years, and I only tried Foam tonight for the first time. The term "custom sprite" is totally new to me; is that a third-party plugin?
custom sprite is an option in a plug-in.
Do you know what plug-in that is (and is it pricey)?
Neat! I think this will work. I made a video file of a single animated puff of smoke that I'm animating on this.
Is there a way to tell it to reduce the number of instances of the "bubbles"? Or, better yet, to vary the way it plays the frames from the video? RIght now, the exact same frame from the smoke puff appears all over the screen at the same time.
Can I mix up the frames a little, or reduce the number of "bubbles" in the effect? (If I reduce the number of "bubbles", I'll repeat it in a few layers at different times in the sequence.)
To "mix up the frames a little" you could use a simulation plugin like CC Particle World to:
- define the particle type (like Textured Square)
- define the sprite reference (Texture Layer)
- then modify the Texture Time (not 'current')
The BIRTH RATE in that plugin defines how many particles (instances of clouds) will be produced.
Here is a small sample file (CC 2014) cloud_maker.aep
FOAM to create the cloud instance
CC PARTICLE WORLD to create the multiple clouds