Is there a way to clone a texture from one 3d member to
another like clonemodelfromcastmember (cmfcm) ?
I've been using cmfcm but i think it's a little inefficient.
Basically you need to clone the model and delete it from the
destination cast member. Besides cmfcm copies shaders, childs,
resources or whatever is used by the model in the origin castmember
Another way is to import the textures as bitmaps an create
the textures as #fromcastmember. For me is easier to encapsulate
them in a w3d file.
There's a third method which is pretty complex - you could be
to capture the texture image from the source cast member using an
orthographic camera and a plane with your texture on, at 100%
emissive, set the cam's orthoheight so that one pixel = one texel,
turn off texture filtering, set the member's rect to the exact size
of the plane and grab the member's image. You could then use that
image object as the source for your new texture in the other scene.