So I'm trying to publish a looping animation in Flash with a large amount of image sequences in it. (around 3000 frames all told). And I'm having problems with the swf using too much memory when it's played.
The swf is about 80mb, but the file uses an excess of 2gb of ram when played. I don't know why that would be. A memory leak?
My understanding is: that Flash will just load all images in a swf into memory unless you dump the memory somehow.Can anyone explain how to do this? Is it possible? I can't seem to find a solution online.
you can use adobe scout to profile your swf and check for a memory leak (though with that you would expect continually increasing amounts of ram used).
Thanks for your reply. I think I was being just overly ambitious trying to get this to play in swf form on sub 4gb ram machines. I've resorted to external video.