in LW I have a surface that has a color channel;
the color channel has a texture option - which I use;
the texture option allows for multiple layers( number of
layers will be N ), where a layer can contain a texture.jpg, etc
PROBLEM once I import the w3d into director, only the N'th
layer of any texture shows up in Director;
my goal is to have layered textures, where the layers are set
First check you model's shader in director. It may be that
all your texture layers are present, but they are set to '#replace'
mode, so each is covering the last.
Try this in the message window (after importing your w3d):
If your textures appear to be present in the textureList then
the problem lies in adjusting the texture layer settings in lingo.
If they're not there, it may be that your exporter doesn't support
mutiple texture layers.
It's worth noting also, that while shockwave 3d itself
supports multiple texture layers
and multiple sets of UV coords for each layer, the W3D file
format doesn't support multiple sets of UV coords. So if you're
applying multiple texture layers where each layer has different UV
coords to the last, you will need to use workaround techniques to
apply the additional sets of UV coordinates.