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I'm guessing you already have another cast member with the same name (either 'character' or 'axe', etc), in your main application. Therefore when you specify that cast member, it's finding a different cast member which is not a bitmap, and failing.
Hope this solves your problem!
I'm guessing you typed your code wrong because it wouldn't have worked the
first time this way but for what it's worth,
new_image = member(?Character?).duplicate()
You're not duplicating the member's image here.
new_image = member(?Character?).image.duplicate()
is what you want but as I said, if it worked once then you probably already
Word of Mouth Productions
"Blackthorn" <firstname.lastname@example.org> wrote in message
> Morning folks, hopefully some smart people here will be able to help.
> This is my problem. I have a character which I want to equip.
> The character is represented by a cast member called ?Character?.
> Depending on
> the user selection I can arm him with a variety of weapons (?Axe?,
> ?Shield??..). All weapon selections are represented by there own cast
> In a sample test app I have:
> new_image = member(?Character?).duplicate()
> new_image.copypixels(member(?Axe?).image, new_image.rect,
> member(?Axe?).image.rect, [#blendlevel:100])
> This works, I get a new cast member appropriately armed with a big axe.
> When I
> took this exact code and added it into my main application I get:
> Script error. Expecting four parameters
> All the relevant cast members are present and I can see no reason for the
> above code to throw an error. The only reference to this error I see with
> is something to do with 3D lingo, which this is not using.