0 Replies Latest reply on Feb 7, 2007 9:31 AM by sf_dougco

    Breakpoints in a loop?

      I have a project that does some animation in a loop and uses a timer each timer to know when to stop. The loop goes 40 times and then starts again at a later point. But after 20 of these instances (so 800 timer events) the application freezes completely with no debugging info.

      I want to see if these timers and other image variables are actually going away when I remove them and during garbage cleanup, so when I put a breakpoint in the loop and run in debug mode I only get the breakpoint ONCE when in fact I want to see it break every time through the loop. How can I do this?