1. Yep, if it sits in the library, it's ok to "create" it (check the current Edge Animate JS API), but if it's not somewhere on stage it won't play anything.
2. You've got "Activate/Deactivate" as the top of your button's property, that usually helps a lot
Thank you Frank,
I was wondering, but since it didn't work whether on the timeline or not, I wasn't sure.
So, must be on the timeline (I thought so from other programs MO)
Now, it's on the timeline, and still nothing like before, but at least that piece of the puzzle is done.
About the "Activate/Deactivate"...is that in the actions or the properties? (I looked throughout both, but there is nothing by those names).
As I said....unsure kindergartner (I hate to ask these things, but I'd rather be incompetent asking for education rather than try to look competent and continue to be ignorant.)
Thanks for the help.
Well, strangest thing, it's working this morning.
I suppose these commands tend to work differently depending on the context and knowing context is everything.
Just now I made a symbol of a ball and square just moving around.
I put it on the timeline.
I made a blue oval for a button and told it to sym.getSymbol("ballfilm").play();
and it indeed did what it was supposed to do.
I also figured out that the symbol needed a stop command otherwise it would just play with or without the button.
Next I will figure out how to hide the animation until the button calls for it. I think I can handle that in the next 5 minutes.
I'm one of those solo kinda learners and keep to myself so I appreciate everybody's patience as my journey unfolds here. I know this is basic stuff.