0 Replies Latest reply on Jan 29, 2007 5:15 PM by Matlus

    Effects motions are not Linear?

      I've tried a number of effects Move, Zoom etc. and find that their motion is not linear. They start slow and end slow. I've not assigned any easingFunction. This behaviour is by default.

      I understand that is when one is trying to simulate real motion a "start slow, end slow" curve is probably desirable. However, in my case I need the motion to be linear.

      I've tried playing with defining my own easingFunction but can't wrap my head around the concepts.

      Has anyone been able to do this or knows how to achieve this?